Final image of "Safe Inside" which is composited of photographs, digital painting, and CG.

Safe Inside

Final image of “Safe Inside” which is composited of photographs, digital painting, and CG.

Recently, Stacey stumbled upon this adorable mini-house and knew we wanted to create an image that was inspired by the idea of micro-scale with macro-objects.

Awwwww…. so cute. We want one! House shown is in Eureka Springs, Arkansas. Photo by Laura Jane. 

After brainstorming, we decided it would be fun to stick a house inside a bottle. To begin the process we pulled reference swipe of other house designs and bottle styles we liked.

Inspiration of a few Victorian home styles we liked. Photos by clockwise from top Left: Victorian Ratcliffe, De Grassi St., Rick VanderLugt, Robin Carey
Inspiration for bottle styles we liked. Photos by Northern Brewer and Lily Ellis

Stacey sketched the idea of a miniature house built inside a bottle.

Sketch of house in a bottle idea. © Ransom & Mitchell

Once we decided on the specific design and details, Jason built a CG carboy bottle and 2-story CG house in Maya. He then handed these to Stacey for fine-tuning in Zbrush where she added decorative moldings and created texture with alpha stencils she made in photoshop.   

 

View of right side of CG house created in Maya and Zbrush.
View of left side of CG house created in Maya and Zbrush.
Carboy bottle created in Maya and stenciled in Zbrush.

In the meantime, Jason created dune grasses in Maya Paint Effects and crafted a sandy beach.  

Grasses created in Maya Paint Effects.
Sand dunes with grasses created in Maya.

The next step was to create color studies for the house. Stacey used Jason’s initial work-in-progress files of the grass and bottle files and added a temp sky from our library to create a color mock-up.  

One of the many color studies of our house in a bottle. It was close, but we ultimately decided the palette was too “cold” and pushed the mauves to orange, and the teal to green.

Once we had a sense of the best overall color placement, the 3D models were brought into Substance Painter where Stacey applied custom created wood planks, masonry, and painted interior scenes with emissive interior lighting.  

View of right side of house. The textures and colors were created and applied in Substance Painter.
View of left side of house. The textures and colors were created and applied in Substance Painter.

Jason then took the textured house back into Maya and placed it inside the bottle. He put these on the beach dunes and added the ambient lighting of a warm, sunset sky. This was rendered and sent to photoshop for final finishing. 

Render of house, bottle and grassy dunes with sunlight. The render is straight from Maya with no photoshoppery.

Stacey composited images of clouds, the ocean, hills and seagulls from the extensive Ransom & Mitchell library to complete the distant beach scene. After the background photographs were stitched into the scene, Jason fine-tuned the wash of warm light that cascaded across the foreground. 

Final image of “Safe Inside” which is composited of photographs, digital painting, and CG.

This back and forth throughout the creation process is very typical of our work flow and we truly value the fine-tuning details that we each notice after being “away” from the work.